![]() ![]() But it still has to compete with other bows, of which if falls short. Maybe if it was one ingot, but two of the 9/12 total ingots is rough.Ĭloudpiercer is better now with extra room (Legendary comes so late the biggest impact it has on the game is tons weapons which were lacking before due to no SuperbLash are suddenly amazing). I wouldn't use it on Leadsplitter myself, not that it doesn't help, but it doesn't take great advantage of the speed increase. Most of those are top flight weapons, only a few I'd take off or add on. You may or may not use them with your classes though. Great weapons (off the top of my head) that are worth durgan steel. I guess what I really want to do is reinforce armor for pretty much everyone, but which armor suits are worth the steel? Edited Maby omgFIREBALLS Priest - a buff turret pretty much like the one from AndreaColombo's guide. Sporting a few soulbounds, guessing eventually a certain hammer, so don't see myself needing to pimp up a weapon for him.Ĭipher - doing cipher stuff. There's still enchantment space to pimp it up to legendary.įighter #2 - bringing the single target damage. I've also put Burning Lash on it hopefully not a big mistake. This is the only steel I've spent so far. I've already forged up her Tall Grass after a recommendation I read here. Paladin - offtank, mostly supporting with auras, Lay on Hands and exhortationsīarbarian (Watcher) - Carnage. ![]() That should mean we can assume I'll have the maximum amount of steel at my disposal. Heartbeat (heals 20% of damage done in 3.I bound the Pargrunen spirits to the forge, and I'm a terminal kleptomaniac so it's safe to assume I'll pick up every iron ingot in the game. Living Wood (20% for a conal AoE that does corrode damage and hobbles) on crit: consume stacks of Static Thunder in small AoE to do 5 shock damage per consumed stack)īarbarian: Modifies Static Thunder (Static Thunder also disorients enemies)įighter: Gathering Storm (cast a random storm spell when you drop below 50% hp, 1/encounter)ĭruid: Storm Mastery (+3 storm power levels) Static Thunder (on hit: apply stack of Static Thunder. Monk: Indictment (on hit, 25% chance to clear concentration from target)īall Lightning (grants "Ball Lightning" 1/rest)īolting Strikes (10% chance to apply Lightning Strikes on hit) Judge (Mark targets for 30s, +10 increased accuracy to marked targets) įair Trial (when receiving affliction, apply a random tier 1 inspiration, 1/encounter)Įxecutioner (kill lower level kith on crit)įighter: Deliberations (randomly apply when engaging a target) Priest: Echoes of the Faith (10% chance to repeat attacks after 0.5 seconds, priest spells). Paladin: Soul Feeding (gain Smart and Strong inspirations on Corona of the Soul) Rogue: Quick to the Slaughter (+2 pen for short time on combat start) Worthy Sacrifice (instakill one near death enemy 1/rest). True Independence (immune intellect afflictions)Įxperimentation ( grants Bottoms Up 1/encounter).Ĭorona of the Soul(10% chance for fire damage AoE on target) Modwyr (1h sword): Identical for all classesĮmotional (20% fire/ice damage above/below 50% hp) ![]() Are there any more soulbound weapons anywhere? Here is what I know so far: ![]()
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