The gunplay is also surprisingly snappy and tense for an isometric game, with the DualSense’s features really ratcheting up the drama. Melee weapons break easily, so you will constantly be doing your best Joe Baker impression, punching away at creeps, but there comes a point when you just have to start blasting. Even finding fuel for your car often results in battling through loads of zombies, who aren’t too challenging on their own but can cause real logistical headaches when they group up. Resources are finite, with you having to scour every inch of every house in every location on the road to have any chance of lasting long. There’s even a permanent upgrade system where you use Knowledge to unlock skills and upgrades that subsequent survivors can use. You’ll constantly be scavenging for the Antiviral in-between also scavenging for ammo and supplies, with The Last Stand: Aftermath also having a crafting system that asks you to experiment with random items to see what works. It’s a really fascinating mechanic and clever bit of design that makes each run unique and a constant balancing act, though you’re also able to acquire Antiviral that will slow down its progress. However, the enemies get bigger and badder as you venture further and deeper into the wasteland too, so while you’re more powerful than ever, you’re also weaker with you dying in fewer hits. As your health bars bleed out, you will instead be able to deal more damage, slam into enemies, and much more as the virus begins to take a hold of your body. What this means in terms of gameplay is a constant race against the clock to explore and uncover as much as you can while your maximum health constantly drains, replaced with new powers from the infection. Once you’re dead, it’s the next survivor’s turn to make the most of the inevitable. The twist? You’re dying and slowly turning into the other 95% of the planet, zombies that range from the Romero shufflers to hulking beasts. Nobody knows what it is, but it has to be “something”. An isometric roguelite zombie game that’s the bigger budget follow-up to some Flash favourites, The Last Stand: Aftermath is a deeply stressful and exhausting time that I just can’t stop playing.Īftermath takes place in a world where only 5% of the world survived a global catastrophe by holing up in The City, the safe place where you begin, with you being sent out to find “something” else than the hopeless spot you find yourself in. More details can be found on the Surviving the Aftermath website.The Last Stand: Aftermath might just be the biggest surprise of the year for me. Players who want to get in on the ground level and participate in the game’s Early Access period can purchase Surviving the Aftermath at an early-bird discount of $19.99/£15.49/€19.99. Developed by Iceflake Studios, the post-apocalyptic colony builder is being co-developed alongside the community with regular updates incorporating player feedback. Surviving the Aftermath will feature over fifty unique buildings, 46 unique specialists, tough moral choices and six different biomes in a procedurally generated world. To help bring the world to life, in addition to building shelter players will explore a dangerous world filled with unique biomes, hazards and bandits. Resources are extremely limited, so it is up to the player to optimize production and consumption to ensure that nothing is wasted as they attempt to rebuild society through constructing buildings, managing colonists and surviving natural disasters. In Surviving the Aftermath, players construct and manage colony of survivors following a cataclysmic event that nearly ends the world. Paradox Interactive has announced today that Surviving the Aftermath, the next title in their popular Surviving franchise, is now available in Early Access at the Epic Games Store and Xbox Game Preview.
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